Why i hate larp
If I'm playing with a group I'll single out the most unpopular person and regularly cheat at rolls and rent and if he calls me out I'll accuse him of being a pedophile and turn everyone against him.
Well then, there's your answer. People don't like things that are different. I personally don't like it because it seems a little ridiculous The thing about RPG's is it allows you to be someone else, if you are a short, sixteen year old. It's a bit difficult for me anyway to convince yourself that you are Bathalion the Warrior King of Amirightomon who's 6 feet tall and hefts a giant bladed axe the size of night stand. I feel that the inherent flaw in the concept is the "live -action" because by an large you can't get past physical experience.
Using one of the above examples, actors are chosen for parts based on certain physical criteria, i. Plus it seems like a lot of work. More comfy and easier to establish unique characters. Post by Metcarfre » 02 Jul , I kind of think of it as adults being looked down upon, in general, for enjoying childish things. Video games, comic books, models, Lego, Nerf guns, tabletop gaming - all of these to one extent or another, are associated with childhood.
And yet, all of them are enjoyed at one level or another by adults. LARPing may be associated with perhaps the most childish of pursuits - simple running around pretending, creating entire worlds with your friends. The other, obvious, difference, is perhaps that LARPers are, by their very nature, out in the public eye, whereas the above mentioned 'childish' pursuits are enjoyed mostly in private, and by one's self.
The exhibitory nature of LARP may be the deciding factor. The most unique, nicest, and confusing individual you will get to know. Don't be stupid around me, that's my job. Also made me hate him more. However, for a player to be able to set boundaries, they have to know what those boundaries are. This often requires experience and understanding of the self. This is why self-knowledge goes so well with consent and calibration mechanics that allow for realigning boundaries on the fly.
An example of a calibration tool that worked very well for this purpose was the ribbon system in use in the Spanish larp Conscience. Based on the TV series Westworld, the larp featured heavy themes of violence and abuse. To allow players to direct their play in a desired direction, everyone had two ribbons, a white and red one.
The white ribbon denoted physical violence, the red one sexual violence. If you had the white ribbon on, it meant you could be shoved, grabbed and otherwise subjected to light use of force.
If you had the red ribbon on, you could be approached for the purposes of scenes involving sexual violence. These scenes would then be negotiated further with other calibration tools. I started the larp with both ribbons on.
I ended up removing the white one for a very banal reason: I jinxed my back during the first night. I was okay standing and walking but anything more complicated hurt like hell. I remember agonizing over the situation and then suddenly realizing that I had just the right calibration tool for the occasion.
Other players used the ribbons for more complex reasons. A player took off the red ribbon after playing one or two scenes involving sexual violence. Not because those scenes had gone wrong, but because the player was exhausted with the subject matter and wanted to explore other aspects of the larp.
To me, this was a great example of self-knowledge in action. The players who took off the red ribbon correctly assessed where their limits were and acted preemptively to direct their experience in a desirable direction. In these situations, it pays to be able to make these kinds of judgments in the heat of the moment.
This type of situational consent requires taking responsibility for your own experience, and seeking to actively steer it in a desired direction. For me, the worst failures have been related to sex scenes when I thought that I could ignore my original limits. Setting boundaries is thus a player skill that is strongly related to self-knowledge. Once you know where your limits are, you can figure out how to make sure they are not crossed.
My character would have been solely responsible for our small post-apocalyptic community being revealed to a group of possible enemies, due to her negligence and selfishness with a radio transmitter. While mentally preparing for the scene before the game I started to get very nervous about my character getting all the blame, up to my heart hammering and my hands shaking.
In this case, the issue is the emotional landscape around failure and blame. Most of the good roleplayers have become fed up and have quit playing. What we are left with tends to be yet is not always the situations are immature roleplayers that really don't want to play in the World of Darkness. They just want to "improv" themselves with cool powers. Or you have the type that only want to get points, roll other characters, lather, rinse, repeat.
Then you have the "drama queens" that basically do all the can to hog the Storyteller's time and be WAY too melodramatic so that they can earn roleplay xp. And then you have a mix of other's thrown in their that are learning about LARP from these other people which can never be good. Now don't get me wrong, this isn't all the player's fault.
You also have different kind of Storytellers that ruin things. You either have the "Last Comic Standing" ST, who only awards their roleplay point to whomever has the "funniest line" that night. Then you have the "Groupy Friend" ST who only gives roleplay xp to their friends OOC because they "saw them do soooooo much" probably because that's the only person that they saw do anything all night. I have been that guy many times. Be it Garou, Sabbat, Hunters, Fae, blah blah blah.
I hate these bastards. Any STs that do all they can to help the game will quickly realize that the XP is really not in any comparison to the amount of work you are putting in. XP whoring bastards. These kind of people mixed with the fact that most of the good roleplayers left long ago are the reasons that I hate LARP. Yes, that's right. I hate it with a firey passion that no one will every understand.
It always makes me laugh when geeks who do nothing but sit around a table rolling dice look at us as if we're beneath them. Hey, we're dealing with real people, getting exercise, and we even have girls playing, too! Ondreij Scout.
I'm not raining on your parade; please do not misunderstand my next comment This is why I have no idea what kind of group could possibly be against a bunch of people going off to rent a camp and run around in costume playing pretend with a bunch of great folks who have such love and respect for each other. Maybe, though, people who also think that reading Harry Potter books, or dressing up for Halloween, makes one a devil worshiper might have some problems with the idea of people playing magic pretend.
Ondreij said:. People who actually know what LARP is and don't play aren't active enough to create a group. I used to be one of those guys eating chips and drinking dew around a table.
I used to talk down about LARP. Then I grew up, stopped caring about what people thought and actually tried it. I love it! Morganne Fighter. They'll figure it out someday.
Joel Mathis Artisan. I actually did a presentation on LARP in one of my classes and a bunch of people thought it was really interesting and a few want to try. I think it's just people being biased that causes dislike.
Gandian Ravenscroft Knight Chicago Staff. Morganne said:. Chazz Artisan. RiddickDale Knight Moderator. Public Relations Committee.
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